Week3 Portfolio
UTAS KIT207 Portfolio » Devlog
Description
Character walking, idle, wave hand animation made from Blender 2.93.1.
Gif image of walking animation of a character made by me
Gif image of idle animation of a character made by me.
Gif image of wave hand animation of a character made by me.
The character model above is fully modelled and rigged by me, it hasn't unwrapped the UV and weight poorly painted, finger weight is not painted at all.
All the actions of these animations haven't referenced anyone. All these animations can be loop play.
During this task:
- It seems like the weight painting has to and better to be done before applying the subdivision modifier(to be confirmed).
- Many areas of meshes of the character body joints edge flow are irregular, in particular shoulder and elbow area, resulted in the weight hard to paint and causing bad looking when the body joints bend. This really gives full of pain when painting the weight, this base body needs to be redone when got time.
- The bone rotation centre location is affecting the body joints bend result, this need to do more research and gather experience during practice to find the best location for each bone root location.
- IK is not used to create the above animations, key world "Bone Constraint" and "Drivers" need to be lookup.
- Graph editor is completely messed up......
Reference
Royal Skies' weight painting tutorial:
Royal Skies' animation tutorial:
Get UTAS KIT207 Portfolio
UTAS KIT207 Portfolio
Status | In development |
Category | Other |
Author | CurryGeyGey |
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