Week2 Tutorial
UTAS KIT207 Portfolio » Devlog
Description
In this tutorial, models made by Blender earlier are exported as .fbx and imported to Unity.
Screenshot take from Unity project for week2 tutorial made by me.
Both models are made for the week2 portfolio, see the week2 portfolio devLog post.
During this task:
- The model is made with 2 UV sets, UV0 is used for baking color and AO texture, and UV1 is used for combined both color and AO texture to baking a combined single texture. Unity uses UV0 set by default and is not able to change it through the material inspector, as bgolus answered on this page, Unity Standard shader only use the first UV set for texturing, and others are reserved for lightmap.
Reference
Answer for Unity UV set issues: https://forum.unity.com/threads/is-it-possible-to-change-uv-set-from-inspector.8...
Get UTAS KIT207 Portfolio
UTAS KIT207 Portfolio
Status | In development |
Category | Other |
Author | CurryGeyGey |
More posts
- Week6 TutorialAug 17, 2021
- Week6 PortfolioAug 15, 2021
- Week5 PortfolioAug 09, 2021
- Game IdeasAug 06, 2021
- Week4 TutorialAug 05, 2021
- Week4 PortfolioAug 01, 2021
- Week3 TutorialJul 28, 2021
- Week3 PortfolioJul 24, 2021
- Week2 PortfolioJul 14, 2021
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